Invader Zim - Gir

godot

07/14/2022



hello! i haven't updated this page in a while. i promise it wasn't because i have been doing nothing this whole time. i did SOME things. like repeating the same series of steps over and over expecting a different outcome. uninstalling things and reinstalling them and uninstalling them again. things will be different this time i SWEAR.

the framework i've been using for godot is called escoria, which according to google translate means "shit". which is true! i kept getting errors so in my opinion it is complete shit. most definitely not user error. not at all ;)

i jest, i actually really like how escoria is set up. saves me a ton of work and math i don't have the time or energy to write myself. it has shaders too but i could literally not care less about shaders i want a game that actually runs well on the average computer.

it was kinda annoying to learn the framework whilst i was constantly getting ESCresource errors because godot doesn't allow custom stuff yet, but nothing is perfect.

since i seem to be escorially challenged, i will instead use this page to document what the game i'm making will be about. the lore you could call it. or just like. the game premise. forewarning it's a homestuck fangame

in the simplest words, the goal of the game is to send your internet friend a package. cultural differences, shoplifting, and misuse of the postal system ensue.

you can read about the lore here. not yet though. go away

04/04/2022

despite the date of writing this being the 4th of april, i've actually been messing around with godot on and off for about a month. after amounting to literally nothing in this time frame, i've decided to make it a public spectal so MAYBE i will actually begin to learn how any of this works. i will summarize the happenings so far:



- installed godot 3, followed a few tutorials, couldn't figure out how to translate any of this into what i needed



- downloaded escoria, a point-and-click framework for godot, proceeded to forget about it for 2 weeks

- tried to follow the first escoria tutorial to no avail, gave up

- reread the tutorial the next morning, realized escoria is for godot 2 and not godot 3, seethed

- began writing this